ANORAMA

Anorama is an atmospheric puzzle game prototype about exploring small environments and befriending the whimsical creatures that live there.
I did the character model and concept art, along with Trace Gordon (Environment Artist) Edil Ostalaza (Programmer).
 

Gameplay is divided into two parts: an exploration phase where you rotate, zoom and click around the diorama to find a hidden creature, and a creature interaction phase (sort of like Nintendogs or Pokemon Amie).

holebun.png

CONCEPTS

holes.png