MEOW MOVES
I worked with Emerson Smith on Meow Moves for Ludum Dare 42 — The theme was “Running out of Space".
This was a 48-hour Jam.
Music by Tenkitsune.
Links:
Play Meow Moves on itch.io | Meow Moves on Emerson’s Website
Art Approach
I made all the art (except for the UI/Menus) for this jam game. We wanted to have a polished 3D result, which meant cutting back to as few assets as possible and taking as many “shortcuts” as we could without sacrificing quality. I tried to design for the tools to ensure things would go as smoothly as possible. By working “smarter” we were able to get all the art I made implemented by the end of the jam. Here are some of the ways I tried to save time:
Mixamo for animations (I’ve used it several times and know how to troubleshoot it, so I modeled the character in a way that would work well with mixamo — plus it exports to .fbx for Unity straight from the website)
Centered the game around a key asset (In this case, the cat witch character — she’s the focus, everything happens to her, everything else is “extra” set dressing that could be added later)
Strict color palette, assigned Day 1 (this way Emerson could color-pick in her version in-engine for things like UI and perfectly match the art, and everything would always look unified)
Made the game Unlit (not having to worry about lighting saves sooooo much time — all the art I worked on looked 1:1 in my modeling software and in-game)
Strict art style (unlit textures + inverted hull cartoon outlines with lots of flat colors looks polished without having to do a lot of detailed painting)
Stuck to my strengths (I like making cute animals/cute outfits, I can do it faster and better than say, robots)
Daily Breakdown
This is how my workdays broke down for this jam. This is only what I did, not what Emerson did! Below that are some process images.
Day 1 (Friday night):
Brainstorming
Sketch + Wireframe
Assigned Color Palette
Modeled Cat Witch (Zbrush and Maya)
Day 2 (All Day Saturday):
UVed + Textured Cat Witch (3Dcoat)
Chose and Downloaded Mixamo Dances
Designed Icons for cards/UI (Illustrator)
Created finished card art (Illustrator)
Started modeling stage (Maya)
Started making particle effects using icons (Unity)
Day 3 (Sunday before 6pm):
Finished particle effects for the different elements
(Unity package, given to programmer)Finished modeling/texturing stage (Maya, 3Dcoat)